Follow the action through the advanced ‘top-down’ 2D game engine, which incorporates state-of-the-art physics modelling and convincing player AI. There’s even a zoom mode for those who want to get closer to the action
A detailed game world where players can manage and coach in more than 30 playable domestic leagues and cup competitions from across the globe, each of which features up-to-date rules and league structures
Up to 30 players can compete head to head in in the same online game world
EHM includes support for the inclusion of user-generated content (such as custom databases and graphics) through the easy-to-use Steam Workshop system
Full control over the building and management of your roster, including everything from offering contracts to scouting, drafting promising players and trading with other teams
EHM: includes 13 international tournaments for senior and U20 national teams, with tournaments hosted in a variety of nations and cities.
The database format allows the importing of user-generated up-to-date rosters and even historical starting databases (created for earlier versions of EHM).
Full control over non-playing personnel, including the ability to sign coaches, scouts and physios
Coaches can get the best out of their roster by creating and managing detailed tactics that can be configured to an entire team, an individual unit or even a single player
Managers can gauge interest to trade proposals from their opposite numbers as well as getting feedback from their own assistant. Each team has their own needs and some are ready to offload prospects for that key veteran that makes them a true contender whilst others might be looking to move high-earning veterans in order to rebuild through the draft
The centralised navigation bar makes management easier and more intuitive with all key management controls incorporated into the main menu bar.
Players develop and age naturally, with new players coming through the junior systems and older players eventually retiring or moving on into non-playing careers. Furthermore, the role-based attribute modelling makes players more realistic and more varied
The database format allows the importing of user-generated up-to-date rosters and even historical starting databases (created for earlier versions of EHM)
Players develop and age naturally, with new players coming through the junior systems and older players eventually retiring or moving on into non-playing careers. Furthermore, the role-based attribute modelling makes players more realistic and more varied.
…including detailed financial modelling of player contracts, salary caps and player budgets; an intuitive tutorial system which takes users through the early stages; the option to hide all visible attributes in the game for added challenge; a nation overview screen which allows you to view all of the top leagues, clubs and players for each country; player/non-player profiles; an option to start the game with a fantasy draft; all-star games with skills competitions and many, many other features.